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Re: Make the init-process look like the StarWars Credits


Rob Couto wrote:

> AFAICT, that would be both excellent and terrible at the same time. using hw 
> accel makes the process lighter on CPU and looks great but ridiculously 
> intense on the coder... i mean, who could you recruit to take X11 vid drivers 
> and mutate them into kernel code? you'd need 3D code that belongs to Mesa, 
> DRI code that belongs to whatever X module and the matching kernel module, 
> possibly agpgart, and so on. by the time it's 3D, you aren't using the 
> framebuffer code, you've taken the GUI and moved it into the kernel --- hello 
> Win32. That's if you did it smart and made it modular enough to have other 
> purposes, i.e. X11 overdrive... then X needs to know about it, or at least 
> the DRI module involved, and then it's either they trip over one another or X 
> gets cut down to just the libs and network activity. then maybe the kernel 
> begins with X which starts your xterms fullscreen on vt1-6. all the time it's 
> faster and loads sooner. and along with it, you get the legendary stability 
> of a MS slop'erating system. to have that much for one brief piece of 
> eyecandy is a little silly. and when the booting's done, is vt1 still zooming 
> out into space? will I be able to see the top few lines of 'top'? 

I think you're overcomplicating the issue.  You certainly don't need any 
3D code to get a star-wars like scroll going.  You can make a 2D 
transform to make the fonts _look_ like they're scrolling out into 
space.  As a matter of fact, wouldn't simply transforming the 
rectangular viewport into a trapezoid do the trick?  You could then 
frame this with a starry bitmap, or whatever.

This doesn't sound like it would require any massive hacking (although 
I'll readily confess that I haven't looked into the code.)

-- 
Javier Fernandez-Ivern
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