Rob Couto wrote: > AFAICT, that would be both excellent and terrible at the same time. using hw > accel makes the process lighter on CPU and looks great but ridiculously > intense on the coder... i mean, who could you recruit to take X11 vid drivers > and mutate them into kernel code? you'd need 3D code that belongs to Mesa, > DRI code that belongs to whatever X module and the matching kernel module, > possibly agpgart, and so on. by the time it's 3D, you aren't using the > framebuffer code, you've taken the GUI and moved it into the kernel --- hello > Win32. That's if you did it smart and made it modular enough to have other > purposes, i.e. X11 overdrive... then X needs to know about it, or at least > the DRI module involved, and then it's either they trip over one another or X > gets cut down to just the libs and network activity. then maybe the kernel > begins with X which starts your xterms fullscreen on vt1-6. all the time it's > faster and loads sooner. and along with it, you get the legendary stability > of a MS slop'erating system. to have that much for one brief piece of > eyecandy is a little silly. and when the booting's done, is vt1 still zooming > out into space? will I be able to see the top few lines of 'top'? I think you're overcomplicating the issue. You certainly don't need any 3D code to get a star-wars like scroll going. You can make a 2D transform to make the fonts _look_ like they're scrolling out into space. As a matter of fact, wouldn't simply transforming the rectangular viewport into a trapezoid do the trick? You could then frame this with a starry bitmap, or whatever. This doesn't sound like it would require any massive hacking (although I'll readily confess that I haven't looked into the code.) -- Javier Fernandez-Ivern - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo _at_ vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/
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